The Console War is a monthly look at the commercial performance and marketing activity of the big three: Sony, Microsoft and Nintendo. Here’s the 2017 story so far…
How Red Storm Entertainment are bringing the Star Trek universe to virtual reality.
How Criterion created one of Star Wars' most iconic moments in VR.
A look at the nine of the best (and worst) special edition video game controllers ever released.
The final part of my report on the The Legend of Zelda: Breath of the Wild session from GDC 2017.
The second of my three-part report on the The Legend of Zelda: Breath of the Wild session from GDC 2017.
The first of my three-part report on the The Legend of Zelda: Breath of the Wild session from GDC 2017.
How Drool created the self-proclaimed ‘rhythm violence’ game, Thumper.
Feature written for Thumbsticks
In his GDC talk, Sean Krankel, discussed the methods Night School Studio used to combine gameplay and narrative in their hit 2016 game.
Mick Gordon on the compositional process and production techniques used to create the hit FPS’s intense soundtrack.
The Witness is one of the most infuriating, annoying and frustrating games I have ever had the misfortune to play. And I love it.
Feature written for Thumbsticks.
Of course, if you were a British kid in the 1980s you would never actually call them videogames.
Review written for Thumbsticks.
Affordable Space Adventures is notable for being one of the few Wii U games that puts the console’s unique controller right at the core of its design.
Although many of the barriers into game development have disappeared, success is still rare for most studios.
Trent Kusters and Blake Mizzi from League of Geeks reveal how they took Armello from concept to video game.
After leaving us in limbo for six years Playdead return with Inside.