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It’s been a while, so I thought I would update this blog with a little round-up of recent adventures.
Em Halberstadt on how careful use of sound design helps to tell the story of Night in the Woods.
Lizardcube’s Ben Fiquet on updating a childhood classic in Wonder Boy: The Dragon’s Trap.
Zack Johnson’s on the relationship between the player and the narrator in West of Loathing.
Report of Brjann Sigurgeirsson’s talk at GDC 2018 about the making of the magical SteamWorld Dig 2.
A look at the themes and design process of the meditative point-and-click adventure, Gorogoa.
The Xbox One may have lost this console generation, but Microsoft is laying the groundwork to win the next.
The Console War is a monthly look at the commercial performance and marketing activity of the big three: Sony, Microsoft and Nintendo. Here’s the 2017 story so far…
How Red Storm Entertainment are bringing the Star Trek universe to virtual reality.
How Criterion created one of Star Wars' most iconic moments in VR.
A look at the nine of the best (and worst) special edition video game controllers ever released.
The final part of my report on the The Legend of Zelda: Breath of the Wild session from GDC 2017.